The AVATR 12 marks the second vehicle of the young startup company I joined back in 2019 as Head of User Experience and Interface Design. The result - a modern interior approach with a large center display for the main user interaction. Bundled together with a full width pillar-to-pillar display extended by virtual rear view mirrors. The experience is enhanced by an ever present virtual AI that introduces a natural interaction between the user and the AVATR vehicle. AVATR 12 Webspecial ...
In 1900 Ferdinand Porsche presented his first car at the Paris World Expo. The Lohner-Porsche Electromobile. More than a century later and two years after the successful reveal of the Mission E concept a new soul is born - the Porsche Taycan. It marks the beginning of a new eara. The fully electric sports sedan is just the beginning of the transition to sustainable transport for the Porsche brand. Porsche Taycan Webspecial ...
Starting at Porsche AG in 2015 I was assigned as Lead User Interface Designer for the fully electric future sports car study “Mission E”. Together with the highly motivated engineers we came up with a completely new User Experience for Porsche. Using state of the art technologies like face and eye-tracking, gesture control and holographic displays we implemented a new kind of interface. Fast, convenient and intelligent – typically Porsche. Mission-E Webspecial ...
This time I wanted to finish a complete CGI image using an HDRI dome and heavy retouch to fit the perspective and scenery of the background photo. Again the render program was Next Limits Maxwell Render and Photoshop for the post production of the beautiful Porsche 918 Spyder (Hybrid). More on Behance ...
The idea behind CarKit is in the same vein as HealthKit & HomeKit. A collection of API’s and an app to control and manage your personal vehicles - remotely. It features convenience settings as well as covering security issues. More on Behance ...
This is actually a placeholder for an app I currently work on. The Porsche Boxster GTS was rendered in Maxwell and heavily edited in Photoshop to train my photo and post processing skills as well. You can also see a little animation illustrating the three production steps: grey-shade, rendered and post.
For the Moto 360 Design Face-Off contest from Motorola I decided to dig a little deeper and come up with a short story based around messaging and navigation. The “standby design” of the watch face is very simple and clean emphasizing the current time in digital as well as the date and weekday. Everything is wrapped in an animated seconds counter around the edge of the display. This approach using very few active pixels positively adds to the overall battery life.
When tapping on the watch it wakes up and reveals a customizable screen filled with widgets (temperature and rain possibility on the top part) and notifications (missed calls, messages and emails on the bottom half). Also the date info changes to the current location paired with its elevation.
My story is that the user gets a notification from a friend to meet up. By replying and pressing on the location link a map is revealing his friend’s position as well as other possible people who are nearby and sharing their locations. I also did some color variants to show that the design is easily compatible with different colored wrist bands. Since I only had a week for concept, layout and prototyping one feature I would have liked to work on a bit more is a calendar integration. More on Behance ...
Finally got some time to dust off my 3D rendering skills and started with a simple rendering of our new Mercedes-Benz "Vision GT" show car for the Gran Turismo franchise from Sony Entertainment. Nothing special but a good exercise to renew Maxwell Render techniques and Photoshop post production. More on Behance ...